drawing surface is 3d stuido maax

3D computer graphics plan

Autodesk 3ds Max
Logo for 3ds Max.png
Developer(s) Autodesk
Initial release Apr 1996; 25 years ago  (1996-04) [1] (as 3D Studio MAX)
Stable release

2022 / March 24, 2021; eleven months agone  (2021-03-24)

Operating organisation Windows 7 or later
Platform x86-64
Predecessor 3D Studio
Available in English language, German, French, Brazilian Portuguese, Japanese, Chinese, Korean
Blazon 3D computer graphics
License Software as a service, Trialware
Website www.autodesk.com/products/3ds-max/overview

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D calculator graphics programme for making 3D animations, models, games and images. It is adult and produced past Autodesk Media and Entertainment.[two] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform. It is frequently used by video game developers, many Telly commercial studios, and architectural visualization studios. Information technology is also used for motion-picture show effects and motion picture pre-visualization. For its modeling and animation tools, the latest version[ which? ] of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language.[3]

History [edit]

The original 3D Studio product was created for the DOS platform by the Yost Group, and published by Autodesk. The release of 3D Studio made Autodesk's previous 3D rendering package AutoShade obsolete. After 3D Studio DOS Release four, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX". This version was likewise originally created by the Yost Grouping. It was released by Kinetix, which was at that time Autodesk's sectionalisation of media and amusement.

Autodesk purchased the product at the second release update of the 3D Studio MAX version and internalized development entirely over the side by side two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased.

When it was re-released (release 7), the product was again branded with the Autodesk logo, and the curt name was once more changed to "3ds Max" (upper and lower case), while the formal production name became the electric current "Autodesk 3ds Max".[4]

Version history [edit]

Version Codename Year Operating organization Hardware platform
3D Studio Image THUD 1988 MS-DOS 16-bit x86 originally
32-bit x86 using DOS extender
3D Studio THUD 1990
3D Studio 2 1992
3D Studio 3 1993
3D Studio four 1994
3D Studio MAX ane.0 Jaguar 1996 Windows NT iii.51, Windows NT 4.0 IA-32
3D Studio MAX R2 Athena 1997[1] Windows 95 and Windows NT iv.0
3D Studio MAX R3 Shiva 1999
Unimposing 3dsmax 4 Magma 2000 Windows 98, Windows ME, Windows 2000[5]
Discreet 3dsmax five Luna 2002 Windows 98 (only 3dsmax 5) Windows 2000 and Windows XP
Discreet 3dsmax 6 Granite 2003
Discreet 3dsmax 7 Catalyst 2004
Autodesk 3ds Max 8 Vesper 2005
Autodesk 3ds Max 9 Makalu 2006 IA-32 and x64
Autodesk 3ds Max 2008 Gouda 2007 Windows XP and Windows Vista
Autodesk 3ds Max 2009 Johnson 2008
Autodesk 3ds Max 2010 Renoir 2009
Autodesk 3ds Max 2011 Zelda 2010 Windows XP, Windows Vista and Windows 7
Autodesk 3ds Max 2012 Excalibur / Binge 2011
Autodesk 3ds Max 2013 SimCity 2012 Windows XP and Windows 7
Autodesk 3ds Max 2014 Tekken 2013 Windows 7 x64
Autodesk 3ds Max 2015 Elwood 2014 Windows 7 and Windows 8
Autodesk 3ds Max 2016 Phoenix 2015 Windows vii, Windows 8 and Windows viii.1
Autodesk 3ds Max 2017 Kirin 2016 Windows vii, Windows eight, Windows 8.1 and Windows ten
Autodesk 3ds Max 2018 Imoogi 2017
Autodesk 3ds Max 2019 Neptune 2018
Autodesk 3ds Max 2020 Athena 2019
Autodesk 3ds Max 2021 Theseus 2020
Autodesk 3ds Max 2022 Heimdall 2021 Windows 10 and Windows xi x64

Features [edit]

MAXScript
MAXScript is a born scripting language that tin exist used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more than. Plugin modules can be created entirely within MAXScript.
Grapheme Studio
Graphic symbol Studio was a plugin which since version 4 of Max is now integrated in 3ds Max; it helps users to animate virtual characters. The organization works using a character rig or "Biped" skeleton which has stock settings that tin be modified and customized to fit the grapheme meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across unlike Biped skeletons. These "Biped" objects take other useful features that assistance accelerate the production of walk cycles and motility paths, too as secondary move.
Scene Explorer
Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more circuitous scenes. Scene Explorer has the ability to sort, filter, and search a scene past whatsoever object type or holding (including metadata). Added in 3ds Max 2008, it was the showtime component to facilitate .NET managed code in 3ds Max outside of MAXScript.
DWG import
3ds Max supports both import and linking of .dwg files. Improved retentivity direction in 3ds Max 2008 enables larger scenes to be imported with multiple objects.
Texture consignment/editing
3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, bending, rotate, mistiness, UV stretching, and relaxation; Remove Baloney; Preserve UV; and UV template image consign. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for elevate-and-drop consignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; re-create/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
General keyframing
2 keying modes — set key and auto key — offer support for different keyframing workflows.
Fast and intuitive controls for keyframing — including cut, copy, and paste — allow the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.
Constrained blitheness
Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and breathing the weight. Objects can exist constrained to breathing with other objects in many ways — including look at, orientation in dissimilar coordinate spaces, and linking at unlike points in time. These constraints likewise support animated weighting between more than ane target.
All resulting constrained blitheness can be collapsed into standard keyframes for further editing.
Skinning
Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Peel deformation can be controlled using straight vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such equally weight tables, paintable weights, and saving and loading of weights offer like shooting fish in a barrel editing and proximity-based transfer betwixt models, providing the accuracy and flexibility needed for complicated characters.
The rigid bind skinning pick is useful for animative low-polygon models or every bit a diagnostic tool for regular skeleton animation.
Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.
Skeletons and inverse kinematics (IK)
Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.
All animation tools — including expressions, scripts, list controllers, and wiring — tin be used along with a set of utilities specific to bones to build rigs of whatsoever structure and with custom controls, and so animators see merely the UI necessary to get their characters animated. 4 plug-in IK solvers transport with 3ds Max: history-contained solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smoothen blending between IK and FK blitheness and uses preferred angles to give animators more control over the positioning of afflicted bones. The history-dependent solver can solve within joint limits and is used for machine-similar animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a grapheme arm or leg. Spline IK solver provides a flexible animation system with nodes that tin be moved anywhere in 3D space. Information technology allows for efficient animation of skeletal bondage, such equally a character's spine or tail, and includes like shooting fish in a barrel-to-apply twist and roll controls.
Integrated Textile solver
In addition to reactor'south cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost whatsoever 3D object into article of clothing and even build garments from scratch. Standoff solving is fast and authentic even in circuitous simulations. Local simulation lets artists drape fabric in existent time to set up upward an initial clothing country earlier setting animation keys.
Fabric simulations tin can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple contained cloth systems tin be blithe with their own objects and forces. Cloth deformation data can be cached to the hard bulldoze to allow for nondestructive iterations and to improve playback performance.
Integration with Autodesk Vault
Autodesk Vault plug-in, which ships with 3ds Max, consolidates users' 3ds Max assets in a single location, enabling them to automatically rail files and manage work in progress. Users can easily and safely find, share, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.

Data Aqueduct Modifier [edit]

The Data Aqueduct modifier is a versatile tool for automating complex modelling operations. By piping mesh data through a series of controls, you tin can achieve a huge variety of effects that dynamically update equally you lot make changes.

Max Creation Graph [edit]

Introduced with Max 2016, Max Creation Graph (MCG) enables users to create modifiers, geometry, and utility plug-ins using a visual node-based workflow.
With MCG the user can create a new plug-in for 3ds Max in minutes by simply wiring together parameter nodes, ciphering nodes, and output nodes. The resulting graph can and so be saved in an XML file (.maxtool) or be packaged with any compounds (.maxcompound) information technology depends on in a Zero file (.mcg) which can be shared easily with 3ds Max users.
Open up Shading Language (OSL)
Open shading language (OSL) lets you utilize a new OSL Map, an entire category of various OSL maps, and you can create your ain OSL maps using development tools for use with any renderer.
Open up shading linguistic communication (OSL) is an open up source shading language that is adequately simple to understand. It can be used in several different means. Y'all tin use the OSL Map, which is an execution surroundings for OSL shaders within of 3ds Max, and it works like any regular congenital-in 3ds Max map. In that location is also a category of pre-loaded OSL maps that you can easily use. In addition, y'all can use any OSL maps you download from the internet. Finally, you lot tin creating a shader or map in OSL using our development tools. This is a much simpler method to create custom maps than developing the equivalent functionality equally a 3ds Max C++ map.

Advanced Wood [edit]

the Advanced Wood map to generate realistic 3D wood textures.

Adoption [edit]

Many films have fabricated use of 3ds Max, or previous versions of the plan under previous names, in CGI blitheness, such as Avatar and 2012, which comprise calculator generated graphics from 3ds Max alongside alive-action acting. Mudbox was also used in the last texturing of the set up and characters in Avatar, with 3ds Max and Mudbox being closely related.

3ds Max has been used in the development of 3D computer graphics for a number of video games.[1]

Architectural and engineering design firms use 3ds Max for developing concept art and previsualization.

Educational programs at secondary and tertiary level use 3ds Max in their courses on 3D calculator graphics and estimator blitheness. Students in the FIRST contest for 3d animation are known to use 3ds Max.

Modeling techniques [edit]

Polygon modeling [edit]

Polygon modeling is more common with game design than whatever other modeling technique as the very specific command over private polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds item to and refines the model. Versions 4 and up characteristic the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels (see NURMS).

Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to exist used higher in the modifier stack (i.due east., on top of other modifications).

NURBS in 3ds Max is a legacy characteristic. None of the features have been updated since version 4 and have been ignored by the development teams over the past decade. For example, the updated path deform and the updated normalize spline modifiers in version 2022 do not work on NURBS curves anymore as they did in previous versions.

NURBS (Non-Uniform Rational Based-Splines) [edit]

An alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and send hulls, which tin be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with simply one face.

The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric infinite in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D infinite and can't be manipulated directly, only occasionally their beliefs affects the visible appearance of the NURBS object. Parameter space is one-dimensional for curves, which take just a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have ii dimensions in parameter infinite, called U and Five.[six]

NURBS curves and surfaces have the of import properties of not changing under the standard geometric affine transformations (Transforms), or under perspective projections. The CVs have local command of the object: moving a CV or irresolute its weight does not bear on whatever part of the object beyond the neighboring CVs. (This holding can be overridden by using the Soft Pick controls). Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.[vii]

Surface tool/editable patch object [edit]

Surface tool was originally a third party plugin, simply Kinetix acquired and included this characteristic since version 3.0.[ commendation needed ] The surface tool is for creating mutual 3ds Max splines, and so applying a modifier called "surface." This modifier makes a surface from every 3 or four vertices in a grid. Information technology is often seen equally an alternative to "mesh" or "nurbs" modeling, as it enables a user to interpolate curved sections with straight geometry (for instance a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the "surface properties" found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adapt "smoothing groups" between faces.[ commendation needed ]

Predefined primitives [edit]

This is a basic method, in which ane models something using but boxes, spheres, cones, cylinders and other predefined objects from the list of Predefined Standard Primitives or a list of Predefined Extended Primitives. One may also apply boolean operations, including subtract, cut and connect. For instance, 1 can make two spheres which volition piece of work as blobs that will connect with each other. These are called metaballs.[8]

3ds Max Standard Primitives

3ds Max Standard Primitives: Box (top correct), Cone (tiptop center), Pyramid (peak left), Sphere (bottom left), Tube (bottom center) and Geosphere (bottom right)

3ds Max Extended Primitives

3ds Max Extended Primitives: Torus Knot (top left), ChamferCyl (superlative center), Hose (top correct), Capsule (bottom left), Gengon (bottom, second from left), OilTank (bottom, second from right) and Prism (bottom right)

Standard primitives [edit]

Box: Produces a rectangular prism. An alternative variation of box called Cub proportionally constrains the length, width, and superlative of the box.
Cylinder: Produces a cylinder.
Torus: Produces a torus – or a ring – with a round cross section, sometimes referred to as a doughnut.
Teapot: Produces a Utah teapot. Since the teapot is a parametric object, the user can cull which parts of the teapot to brandish afterward cosmos. These parts include the body, handle, spout and chapeau. Primarily used to test shaders (rendering settings).
Cone: Produces upright or inverted cones.
Sphere: Produces a full sphere, semi-sphere, or other portion of a sphere.
Tube: Produces round or prismatic tubes. The tube is like to the cylinder with a hole in it.
Pyramid: Produces a pyramid with a square or rectangular base of operations and triangular sides.
Plane: Produces a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments or both. Modifiers such as displace can exist added to a airplane to simulate a hilly terrain.
Geosphere: Produces spheres and hemispheres based on iii classes of regular polyhedrons.

Extended primitives [edit]

Hedra: Produces objects from several families of polyhedra.
ChamferBox: Produces a box with beveled or rounded edges.
OilTank: Creates a cylinder with convex caps.
Spindle: Creates a cylinder with conical caps.
Gengon: Creates an extruded, regular-sided polygon with optionally filleted side edges.
Prism: Creates a iii-sided prism with independently segmented sides.
Torus knot: Creates a complex or knotted torus by cartoon second curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. It can be converted from a torus knot object to a NURBS surface.
ChamferCyl: Creates a cylinder with beveled or rounded cap edges.
Capsule: Creates a cylinder with hemispherical caps.
50-Ex: Creates an extruded L-shaped object.
C-Ext: Creates an extruded C-shaped object.
Hose: Creates a flexible object, like to a spring.

Rendering [edit]

Scanline rendering
The default rendering method in 3ds Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.
Fine art Renderer
Autodesk Raytracer Renderer (Art) is a CPU-simply, physically based renderer for architectural, product, and industrial design renderings and animations. Information technology is integrated into 3ds Max as of version 2017.
Redshift
A third-political party GPU-accelerated, biased renderer with plugins for 3ds Max, Movie house 4D, Houdini, Katana and Maya.
Mental Ray
Mental ray is a third-party renderer using saucepan rendering, a technique that allows distributing the rendering chore for a single epitome between several computers. Since 3ds Max 2018, mental ray is no longer shipped with 3ds Max and needs to exist obtained straight from NVIDIA.
RenderMan
A 3rd political party connection tool to RenderMan pipelines is as well available for those that need to integrate Max into Renderman render farms. Used by Pixar for rendering several of their CGI animated films.
V-Ray
A tertiary-party render engine plug-in for 3ds Max.
Brazil R/Due south
A tertiary-political party photorealistic rendering system. It is capable of fast ray tracing and global illumination.
Arion
A third political party hybrid GPU+CPU interactive, unbiased ray tracer, based on Nvidia CUDA.
Indigo Renderer
A tertiary-party photorealistic renderer with plugins for 3ds Max.
Maxwell Render
A 3rd-party photorealistic rendering organisation providing materials and unbiased rendering.
Octane Render
A third party unbiased GPU ray tracer with plugins for 3ds Max, based on Nvidia CUDA.
Luxrender
An open-source ray tracer supporting 3ds Max, Movie theater 4D, Softimage, and Blender. Focuses on photorealism past simulating real lite physics as much as possible.
Arnold
Arnold is an unbiased, physically based, unidirectional path-tracing renderer.

Corona Renderer

Corona Renderer is a mod high-operation (un)biased photorealistic renderer.

Licensing [edit]

Earlier versions (up to and including 3D Studio Max R3.1) required a special re-create protection device (called a dongle) to be plugged into the parallel port while the program was run, just later versions incorporated software based copy prevention methods instead. Current versions require online registration.

Due to the high cost of the commercial version of the plan, Autodesk also offers a free pupil version, which explicitly states that it is to be used for "educational purposes only". The educatee version has identical features to the full version, but is just for single use and cannot be installed on a network. The student license expires after three years, at which time the user, if they are still a student, may download the latest version, thus renewing the license for another three years.

Meet also [edit]

  • Comparison of 3D figurer graphics software
  • .3ds
  • Autodesk Maya
  • Blender
  • Picture palace 4D
  • Electric Paradigm Animation System
  • Element 3D
  • Lightwave 3D
  • Modo
  • Cyber Studio

References [edit]

  1. ^ a b c "Toolbox". Next Generation. No. 35. Imagine Media. November 1997. p. 27.
  2. ^ "Autodesk | 3D Design, Engineering & Entertainment Software"' November 21, 2013
  3. ^ "Autodesk 3ds Max — Detailed Features" Archived February 19, 2011, at the Wayback Machine, March 25, 2008
  4. ^ "History of Autodesk 3ds Max". Archived from the original on Oct 24, 2015.
  5. ^ "PC & Tech Dominance". TechRadar.
  6. ^ "NURBS Curves and Surfaces", November 22, 2013
  7. ^ "Why is the Convex Hull property so important". Stack Exchange. November 22, 2013.
  8. ^ "Metaballs/Blobby Objects", Nov 22, 2013

External links [edit]

  • Official website Edit this at Wikidata
  • 3D Studio Max at Curlie
  • 3D Max Studio Course Benefits

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Source: https://en.wikipedia.org/wiki/Autodesk_3ds_Max

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